This means you’l never get 5-20 bullets alone, instead you’ll get that in addition to a grenade and a 50% chance for 20-30 extra gas Same as above, but for the “execsupply” roll.This means instead of getting “an extra golf club”, you’ll get that plus a grenade and medical The worst Executive Office loot drops for the “execweapon” roll have been combined into one, reducing the possible options from 4 to 3.Previous Location Tweaks Starting Location “Quiet Factory Tweaks” You should probably drop it and run after awhile KO BOOMER added, an overstuffed Roman Candle.Roman Candle added, shoots multiple fireworks that knocks zombies down and distracts.Emits colored smoke that distracts zombies for a good amount of time, but doesn’t do anything COOL Mount Dingus added, “the crappiest firework”.Firecrackers added, they distract zombies as they pop and the final explosion will do damage and knockdown.A slower but stronger chainsaw, with a lot of knockback Jackhammers added, in both electric and gas variants.New Fireworks vendor added to the general trader rotation! She sells 4 new fireworks weapon types, all great for distracting zombies. Has a charge-based move that makes it speed forward quickly, a recharging nailgun that fires faster the longer you continuously shoot it, and a slot open for equipped weapon use. A robot designed for the perfect speedy experience. Speed Bot, also from the Mechanical Fortress.One of these moves also has a button-hold charging up component to it! Has a general strong uppercut, then two charge-based punching moves that hit in a big AOE. A robot carefully designed for the perfect punching experience. Punch Bot, from the Mechanical Fortress rare trading camp.He’s a construction worker with an electric jackhammer that recharges over time. Jack Hamm added to the trader camp recruit pool.You can find things like a recruit, new car, magazine, gas, and tools at random.Has multiple variations and random bits!.Has two variations! One has a recruit, and the other has a guarantee of a random but nice ranged weapon.ROBO SHACK with two new and powerful robot special characters, designed by Professor Sycamore!.Tool School for as much mechanical training as your food supply can handle.Expert Garage, where you could get full repairs or even get ALL CAR MODS at once!.This includes cars you usually can’t just find when on foot. Used Car Lot, pick from 3 random cars.Special feature for Electric Tool Shop where the first purchase gets DOUBLE CHARGED.Tool Shop where you can buy gas powered or electric tools, including the new jackhammers!.Source of medical training until you run out of food.Cleaning Lady rare special character was moved here, with buffs!.New Locations Rare Trading Camp: Final Hospital Added New hairstyles for random and custom characters!.Zombotown’s Info Shack now includes a section to give credit to Death Road to Canada mod makers that contribute to the game (More to come!).Cleaned up the Zombie Head code, and added 12 new zombie heads.Interacting with this will let you access your “Trunk”! This will show up in Trader Camps where you don’t have a car, or in new indoor-only trader camps where you don’t have access to your car. You can now assign buttons to quickly swap to the previous/next character in your group, without having to pause the game! This is a big change, that should hopefully add some extra flexibility to your zombie plans.Additional notes: this update is planned to be released alongside the MANDIBLE Update on consoles.ĭeath Road to Canada – Ver.Under the Hood: Further iOS version work.wielded_score so you can check how much a character values their current weapon Character customization choices greatly expanded, all around!.Unomey is selling more stuff! There’s the above upgrades for Tnomey, and now upgrades to get your Max ZP up to 75, then 99.Tnomey can now be bought from up to 3 times per game, instead of a strict “1 Tnomey purchase per game” limit.Now it will run from October 25 to November 1 Halloween Event extended! It used to be just on Halloween Day itself.Special character weapons also tend to have a tier assigned, so they know how much to value their own stuff.If a character is presented with two melee weapons in the same tier, they will then use their stats like in the old system to judge what they pick up/use (they tend to greatly prefer fast weapons).Characters will vastly prefer higher tier weapons to lower tier weapons.Let me know if you’d like any changes here in future updates Followers now use weapons according to tier lists assigned for each weapon! This is a big change, but it got through a large period of feedback in testing.
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